I'm setting these two properties in Main() but to no avail. They do not affect the behaviour I'm seeing in my View3D.
On 11 Maj, 15:06, Fabrice3D <[email protected]> wrote: > stage.align = StageAlign.TOP_LEFT; > stage.scaleMode = StageScaleMode.NO_SCALE; > > Fabrice > > On May 11, 2011, at 2:48 PM, Johan Larsson wrote: > > > > > > > > > Hi, > > > I'm using Away3D 3.6 and my view3D scales based on the stage size. > > > In my project I have a 2d video clip behind my Away3D scene and > > various away3d hotspots that point at things in the 2d clip. > > > I noticed recently that the scale of my 3d model changes based on the > > size of the stage when the object is loaded. > > > I do have a RectangleClipping on my view based on the measurements of > > the 2d object like this: > > > var viewMask:RectangleClipping = new RectangleClipping({minX:- > > interfaceSwf.width/2,minY:-interfaceSwf.height/ > > 2,maxX:interfaceSwf.width/2,maxY:interfaceSwf.height/2}); > > > backView.clipping = viewMask; > > > It is my understanding that this should be the way to solve the > > problem with scaling but for some reason it doesn't work for me. When > > I set the backView.opaqueBackground property I see that the whole > > viewport scales down when the stage is small. > > > Is there a reliable fix for this problem?
