Hi,
I'm using Away3D 3.6 and my view3D scales based on the stage size.
In my project I have a 2d video clip behind my Away3D scene and
various away3d hotspots that point at things in the 2d clip.
I noticed recently that the scale of my 3d model changes based on the
size of the stage when the object is loaded.
I do have a RectangleClipping on my view based on the measurements of
the 2d object like this:
var viewMask:RectangleClipping = new RectangleClipping({minX:-
interfaceSwf.width/2,minY:-interfaceSwf.height/
2,maxX:interfaceSwf.width/2,maxY:interfaceSwf.height/2});
backView.clipping = viewMask;
It is my understanding that this should be the way to solve the
problem with scaling but for some reason it doesn't work for me. When
I set the backView.opaqueBackground property I see that the whole
viewport scales down when the stage is small.
Is there a reliable fix for this problem?