For your light to reflect from the object surface you have to use a
appropriate material.I bet you use a BitmapMaterial by now as it is applied
by default.This material is not shaded and can't accept lights.You should
try materials which are shaders like PB materials (which are pretty heavy )
or Dot3 group materials.Also PhongBitmapMaterial,WhiteShadingBitmapMaterial
are much lighter .

On Thu, May 12, 2011 at 12:36 PM, Jam <[email protected]> wrote:

>
> Hi
>
> Please help me I couldn’t solve this problem for long time.
>
> i could import my 3D model which is .obj by away3D in flash my .obj
> contains mlt file and automatically attached the texture r but I
> wanted to wright a mouse event handler, which when mouse in on the
> object my obj be highlight or change the texture r to show which obj
> mouse is crossing (I have 3 different object in stage).
>
> Also I couldn’t add the light for my .obj I have a light in stage but
> it doesn’t show in the .obj
>
> Thanks a lot in advance
>
>


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Michael Ivanov ,Programmer
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