For your light to reflect from the object surface you have to use a appropriate material.I bet you use a BitmapMaterial by now as it is applied by default.This material is not shaded and can't accept lights.You should try materials which are shaders like PB materials (which are pretty heavy ) or Dot3 group materials.Also PhongBitmapMaterial,WhiteShadingBitmapMaterial are much lighter .
On Thu, May 12, 2011 at 12:36 PM, Jam <[email protected]> wrote: > > Hi > > Please help me I couldn’t solve this problem for long time. > > i could import my 3D model which is .obj by away3D in flash my .obj > contains mlt file and automatically attached the texture r but I > wanted to wright a mouse event handler, which when mouse in on the > object my obj be highlight or change the texture r to show which obj > mouse is crossing (I have 3 different object in stage). > > Also I couldn’t add the light for my .obj I have a light in stage but > it doesn’t show in the .obj > > Thanks a lot in advance > > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
