That house has too much geometry for <v4 of Away3D. There are too many polygons intersecting and too close to each other, and on top of that it seems bothsides= true for the Material. Also your house has inner walls which must be done the right way (not using bothsides). Basically having two walls close to each other with bothsides=true is a recipe for disaster in Away3D <v4.
I would just create a cube for the house, or similiar low poly object instead, as a fix. Your demo will run much faster. -Peter On Thu, May 12, 2011 at 7:05 AM, andrew barry <[email protected]> wrote: > IF you use arrow keys to move forward and right/left key to rotate > camera the house on the left breaks up a bit. > THe static house big model on left model changes slightly with extra > lines appearing when rotating camera up close.. > > > ..check keys > if (dict[Keyboard.LEFT ]==true) { > //camera.moveLeft(10); > camera.rotationY-=1; > }// Left > .. > private function gameLoop(e:Event):void { > > check_keys(); > view.render(); > > > http://www.mymrt.net/MyPlane/myload3.html -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
