That house has too much geometry for <v4 of Away3D. There are too many
polygons intersecting and too close to each other, and on top of that it
seems bothsides= true for the Material. Also your house has inner walls
which must be done the right way (not using bothsides). Basically having two
walls close to each other with bothsides=true is a recipe for disaster in
Away3D <v4.

I would just create a cube for the house, or similiar low poly object
instead, as a fix. Your demo will run much faster.

-Peter

On Thu, May 12, 2011 at 7:05 AM, andrew barry <[email protected]> wrote:

> IF you use arrow keys to move forward and right/left key to rotate
> camera the house on the left breaks up a bit.
> THe static house big model on left model changes slightly with extra
> lines appearing when rotating camera up close..
>
>
> ..check keys
> if (dict[Keyboard.LEFT ]==true) {
>                                //camera.moveLeft(10);
>                                camera.rotationY-=1;
>                        }// Left
> ..
> private function gameLoop(e:Event):void {
>
> check_keys();
> view.render();
>
>
> http://www.mymrt.net/MyPlane/myload3.html




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Actionscript 3.0 Flash 3D Graphics Engine

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