Hi,

Although molehill is not available to package for iOS/Android just
yet. I was wondering if anyone on the away3d team has had access to it
to test broomstick performance or could take a guess at what we might
expect on tablets/mobiles? Say in comparison to using native obj c/
open gles on iOS or even Unity?  I've seen the recent demo of molehill
running on a samsung galaxy tab and it looks pretty promising. But
this demo doesn't really show full screen 3d say for game dev.


Cheers,

Jamie

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