Hi, Although molehill is not available to package for iOS/Android just yet. I was wondering if anyone on the away3d team has had access to it to test broomstick performance or could take a guess at what we might expect on tablets/mobiles? Say in comparison to using native obj c/ open gles on iOS or even Unity? I've seen the recent demo of molehill running on a samsung galaxy tab and it looks pretty promising. But this demo doesn't really show full screen 3d say for game dev.
Cheers, Jamie
