For an upcoming project I need to create walls where a user can add
different sized openings for windows and doors. Everything must be
dynamic, so no fixed dimensions, positions and amounts of openings.
I was thinking of the following ways to achieve this:

- create all faces manually, add 'm to a mesh and extrude it to give
the wall some thickness (hell of a job I guess)
- create a solid wall and punch out the intersecting windows and doors
(like the subtract/union functions in several 3D apps)
- create all the outlines with polylines and extrude them to a certain
wall thickness

Probably bad ideas. Can this be done in Away3D? If so, whats the best
way to achieve this?


The crappy view underneath illustrates the issue a bit. The 'x' is the
position for an opening.
+-----+-----+-----+-----+-----+-----+
|       |      |      |      |       |      |
+-----+-----+-----+-----+-----+-----+
|       |  x  |      |   x  |   x  |      |
+-----+-----+-----+-----+-----+-----+
|       |      |      |       |      |      |
+-----+-----+-----+-----+-----+-----+
|       |   x  |      |      |      |      |
+-----+-----+-----+-----+-----+-----+

Greetings!

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