For an upcoming project I need to create walls where a user can add different sized openings for windows and doors. Everything must be dynamic, so no fixed dimensions, positions and amounts of openings. I was thinking of the following ways to achieve this:
- create all faces manually, add 'm to a mesh and extrude it to give the wall some thickness (hell of a job I guess) - create a solid wall and punch out the intersecting windows and doors (like the subtract/union functions in several 3D apps) - create all the outlines with polylines and extrude them to a certain wall thickness Probably bad ideas. Can this be done in Away3D? If so, whats the best way to achieve this? The crappy view underneath illustrates the issue a bit. The 'x' is the position for an opening. +-----+-----+-----+-----+-----+-----+ | | | | | | | +-----+-----+-----+-----+-----+-----+ | | x | | x | x | | +-----+-----+-----+-----+-----+-----+ | | | | | | | +-----+-----+-----+-----+-----+-----+ | | x | | | | | +-----+-----+-----+-----+-----+-----+ Greetings!
