Hi Matt, Away3D is a rendering engine and doesn't have any built-in functionality for physics.
For very simple physics (and this seems to be one of those cases) I would suggest that you just implement your own collision checks. Before you move your camera, check whether the camera's position (after moving it) would collide with an object that you don't want it to be able to pass through. If so, make sure that it doesn't move any further. For more complex physics (e.g. in a very complex and dynamic world) use a library like JigLib for 3D, or Box2D in case you can live with two-dimensional physics (which might work if you only move around on the XZ plane, without ever going up/down. Cheers /R On May 15, 10:15 pm, Matt Przybylski <[email protected]> wrote: > Hey guys, > I'm using Away3D 3.6 and wanted to make a walk-through sort of app > where i've got walls and I'm inside a room. Once the camera hits the > floor/ceiling/wall, I'd like it to stop and not move further (possibly > against other objects in the room as well). What's the best way to > achieve this with Away3D? > > Matt
