@Richard, Yessir! Here you are: http://evolutioneer.com/away3d/obj_many_textures/assets.zip
And the AS source file: http://evolutioneer.com/away3d/obj_many_textures/molehill_carnival.as Thanks much for looking :) On Mon, May 16, 2011 at 11:04 AM, richardolsson <[email protected]> wrote: > @Ross: > Is it supposed to be several meshes, each with it's own texture? If > so, it should work without problems and I would like to investigate > why it isn't. Can you share your OBJ files? > > The name conflict thing (all bitmaps getting the same name) will be > fixed shortly. I have a branch in which name collisions are dealt > with, but have yet to push it to the public master because it's not > completely finalized yet. > > > Cheers > /R > > On May 16, 4:52 pm, Ross Smith <[email protected]> wrote: > > Good to know. So my first approach was right on track. I can do that. > > > > Thanks John! > > > > On Mon, May 16, 2011 at 10:51 AM, John Brookes <[email protected] > >wrote: > > > > > AFAIK you cant do multiple materials on a single mesh strait from OBJ. > > > > > What you can do is split the mesh for each material, then use the Merge > > > class to make a single mesh with multiple materials. > > > > -- > > Ross Smith > > [email protected] -- Ross Smith [email protected]
