@Richard,

Yessir!  Here you are:
http://evolutioneer.com/away3d/obj_many_textures/assets.zip

And the AS source file:
http://evolutioneer.com/away3d/obj_many_textures/molehill_carnival.as

Thanks much for looking :)

On Mon, May 16, 2011 at 11:04 AM, richardolsson <[email protected]> wrote:

> @Ross:
> Is it supposed to be several meshes, each with it's own texture? If
> so, it should work without problems and I would like to investigate
> why it isn't. Can you share your OBJ files?
>
> The name conflict thing (all bitmaps getting the same name) will be
> fixed shortly. I have a branch in which name collisions are dealt
> with, but have yet to push it to the public master because it's not
> completely finalized yet.
>
>
> Cheers
> /R
>
> On May 16, 4:52 pm, Ross Smith <[email protected]> wrote:
> > Good to know.  So my first approach was right on track.  I can do that.
> >
> > Thanks John!
> >
> > On Mon, May 16, 2011 at 10:51 AM, John Brookes <[email protected]
> >wrote:
> >
> > > AFAIK you cant do multiple materials on a single mesh strait from OBJ.
> >
> > > What you can do is split the mesh for each material, then use the Merge
> > > class to make a single mesh with multiple materials.
> >
> > --
> > Ross Smith
> > [email protected]




-- 
Ross Smith
[email protected]

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