It will probably not be such a huge change that it's impossible for
you to adapt, but sure, use a fork to be safe. :)

/R


On May 16, 5:30 pm, Michael Iv <[email protected]> wrote:
> Well that is not so good news as I need it for  a demo I am working on for a 
> session I am going to give in a couple of weeks . Anyways  I will use a 
> forked version in the meanwhile .
> Thanks
>
> Sent from my iPhone
>
> On May 16, 2011, at 6:07 PM, richardolsson <[email protected]> wrote:
>
>
>
>
>
>
>
> > Also, please don't get too attached to the PathAnimator in it's
> > current form as we are currently discussing how it can be moved more
> > inline with the rest of the animator classes (and potentially a full
> > animation sequencing framework down the line.)
>
> > Cheers
> > /R
>
> > On May 16, 5:06 pm, richardolsson <[email protected]> wrote:
> >> You are probably having newline problems. We are in the process of
> >> making sure that all files in the repository have consistent newlines,
> >> unfortunately Git is not helping.
>
> >> /R
>
> >> On May 16, 3:28 pm, Michael Iv <[email protected]> wrote:
>
> >>> Thanks John I will check it  :)
>
> >>> On Mon, May 16, 2011 at 4:27 PM, John Brookes <[email protected]> 
> >>> wrote:
> >>>> Its not 1 line long for me, its a fullclass.
> >>>> Have latest Git version.
>
> >>> --
> >>> Michael Ivanov ,Programmer
> >>> Neurotech Solutions Ltd.
> >>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> >>> Tel:054-4962254
> >>> [email protected]
> >>> [email protected]

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