It will probably not be such a huge change that it's impossible for you to adapt, but sure, use a fork to be safe. :)
/R On May 16, 5:30 pm, Michael Iv <[email protected]> wrote: > Well that is not so good news as I need it for a demo I am working on for a > session I am going to give in a couple of weeks . Anyways I will use a > forked version in the meanwhile . > Thanks > > Sent from my iPhone > > On May 16, 2011, at 6:07 PM, richardolsson <[email protected]> wrote: > > > > > > > > > Also, please don't get too attached to the PathAnimator in it's > > current form as we are currently discussing how it can be moved more > > inline with the rest of the animator classes (and potentially a full > > animation sequencing framework down the line.) > > > Cheers > > /R > > > On May 16, 5:06 pm, richardolsson <[email protected]> wrote: > >> You are probably having newline problems. We are in the process of > >> making sure that all files in the repository have consistent newlines, > >> unfortunately Git is not helping. > > >> /R > > >> On May 16, 3:28 pm, Michael Iv <[email protected]> wrote: > > >>> Thanks John I will check it :) > > >>> On Mon, May 16, 2011 at 4:27 PM, John Brookes <[email protected]> > >>> wrote: > >>>> Its not 1 line long for me, its a fullclass. > >>>> Have latest Git version. > > >>> -- > >>> Michael Ivanov ,Programmer > >>> Neurotech Solutions Ltd. > >>> Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net > >>> Tel:054-4962254 > >>> [email protected] > >>> [email protected]
