private function initObjects():void
{
    var treecontext:AssetLoaderContext = new AssetLoaderContext(true,
TREEASSET_URL);
    AssetLibrary.load(new URLRequest(TREE_URL), new OBJParser(),
treecontext, 'treeNS');
    AssetLibrary.addEventListener(LoaderEvent.RESOURCE_COMPLETE,
onLoadComplete);
}

private function onLoadComplete(e:LoaderEvent):void
{
    var merge:Merge = new Merge(false, true, true);

    var tc:ObjectContainer3D = new ObjectContainer3D();

    for (var i:int = 1; i <= 5; i++)
    {
        tree = Mesh(AssetLibrary.getAsset('obj0', 'treeNS')).clone() as
Mesh;
        tree.z  = -750+ i * 250;
        tc.addChild(tree);
    }

    var trees:Mesh = merge.applyToContainer(tc,"trees")
    view.scene.addChild(trees)

    trace(tc.numChildren) //traces 5
    trace(trees.subMeshes.length); //traces1
    trace (view.scene.numChildren) //traces 1
}

I see 11 trees on the screen.
Not 5.

If I set "i" to
2 i get 2 trees
3 iget 4
4 i get 7
5 i get 11

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