private function initObjects():void
{
var treecontext:AssetLoaderContext = new AssetLoaderContext(true,
TREEASSET_URL);
AssetLibrary.load(new URLRequest(TREE_URL), new OBJParser(),
treecontext, 'treeNS');
AssetLibrary.addEventListener(LoaderEvent.RESOURCE_COMPLETE,
onLoadComplete);
}
private function onLoadComplete(e:LoaderEvent):void
{
var merge:Merge = new Merge(false, true, true);
var tc:ObjectContainer3D = new ObjectContainer3D();
for (var i:int = 1; i <= 5; i++)
{
tree = Mesh(AssetLibrary.getAsset('obj0', 'treeNS')).clone() as
Mesh;
tree.z = -750+ i * 250;
tc.addChild(tree);
}
var trees:Mesh = merge.applyToContainer(tc,"trees")
view.scene.addChild(trees)
trace(tc.numChildren) //traces 5
trace(trees.subMeshes.length); //traces1
trace (view.scene.numChildren) //traces 1
}
I see 11 trees on the screen.
Not 5.
If I set "i" to
2 i get 2 trees
3 iget 4
4 i get 7
5 i get 11