You can use the Cube() constructor "tile6" param, which will allow you to 
assign a single bitmap material that has been set up with a single texture 
with a 2x3 grid.  Your face textures would have to be pre-scaled to fit into 
those 6 slots.

Other than that, you must set up your own Mesh with 6 separate SubGeometry's 
so that you can apply 6 separate materials to separate SubMeshes.

-Dave

Reply via email to