Thanks for the quick response. Gonna experiment with the SubGeo
option.

On 18 mei, 22:24, Dave <[email protected]> wrote:
> You can use the Cube() constructor "tile6" param, which will allow you to
> assign a single bitmap material that has been set up with a single texture
> with a 2x3 grid.  Your face textures would have to be pre-scaled to fit into
> those 6 slots.
>
> Other than that, you must set up your own Mesh with 6 separate SubGeometry's
> so that you can apply 6 separate materials to separate SubMeshes.
>
> -Dave

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