Thanks for the quick response. Gonna experiment with the SubGeo option.
On 18 mei, 22:24, Dave <[email protected]> wrote: > You can use the Cube() constructor "tile6" param, which will allow you to > assign a single bitmap material that has been set up with a single texture > with a 2x3 grid. Your face textures would have to be pre-scaled to fit into > those 6 slots. > > Other than that, you must set up your own Mesh with 6 separate SubGeometry's > so that you can apply 6 separate materials to separate SubMeshes. > > -Dave
