1. For Away3D 3.6 Not Broomstick - Download Flex SDK 4.1 or 4 or 3.5 or 3.6
etc use that. (add sdk once downloaded then ensure project compiler settings
use it and - flash player 10)

2. Examples in the Away3D svn require setup, eg create new project and copy
and paste the away3d folders in to your project

3. Lots of examples with full source code can be found at :
http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=1&aid=170




On 20 May 2011 09:12, surya pavan <[email protected]> wrote:

> Thanks for your information.
>
>
> I downloaded the Away3D source and examples through SVN link provided.
> However,I couldn't able to compile/run the examples.
> I had created actionscript project and copied all the src/lib from the
> downloaded stuff.Configured SDK to 4.5 and still getting the following
> compilation errors.
>
> 1.Type was not found or was not compatible time constant-Context3D
> 2.Type was not found or was not compatible time constant-Texture
> 3.Type was not found or was not compatible time constant-TextureBase
>
> .Type was not found or was not compatible time
> constant-Context3D/Texture/TextureBase/VertexBuffer3D etc and many.
> .I can see many .as file rather mxml files,so how could i run the .as files
> (which extends Sprite) directly (or) Is there any indirect way to include
> .as in mxml.
>
> I was not getting option to rundirectly by right clicking .as file.
> Currently i tried out with Flash builder 4 & 3.
>
> Your assistance is appreciated
>
>
> On Fri, May 20, 2011 at 1:18 PM, themightyatom <[email protected]>wrote:
>
>> OK,
>>
>> Flash 11 Release Date > You will see wherever Adobe talk about it,
>> "Officially we are shooting for a Q2 2011 release of Flash Player 11"
>> for example here:
>> http://forums.adobe.com/thread/830850?tstart=30
>>
>> There are 2 months of Q2 2011 left.
>>
>> Surya >
>> 1. Yes you can display a 3D model in Collada format via Away3D in
>> Flex.
>> This is possible in Flash 10, with the 3.6 version of Away (i.e.
>> current stable versions of Away and Flash)
>> However, you are restricted to the size of file that can effectively
>> be browsed, as in all versions of Flash upto version 11, 3D is
>> rendered on CPU, not GPU.
>> That is why Flash 11 release is so significant for your project, and
>> choice of platform.
>> At the moment Flash is not the best for such applications, but soon it
>> will be :)
>>
>> 2. This is something you could program in AS3, not a feature if the
>> actual engine.
>> 3. I would recommend waiting for 11, unless you models are very
>> simple. If you can't wait, check out Unity3D (and you will DEFINATLEY
>> need a programmer with more experience)
>> 4. No. But you don't need to. You download the library and add a path
>> to it in Flex, then you're good to go.
>>
>> Cheers
>>
>> Pete
>>
>>
>>
>> On May 20, 3:50 am, surya pavan <[email protected]> wrote:
>> > On Thu, May 19, 2011 at 11:31 PM, Bastian Schneider <badnoob.com@
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > googlemail.com> wrote:
>> > > A flash player 11 reelase within the nex two months? where did you
>> read
>> > > that?
>> >
>> > > 2011/5/19 themightyatom <[email protected]>
>>  >
>> > >> Hi Surya,
>> >
>> > >> ...
>> >
>> > >> Release of the Flash player 11 is expected within 2 months.
>> >
>> > >> I hope that helps a little!
>> >
>> > >> Cheers
>> >
>> > How come release of Flash player 11 impacts/affects my requirement. Is
>> there
>> > anything out of box provided by FP 11 with respect to my scenario.
>> Please
>> > exaplain .
>> > --
>> > SURY@ P@1..
>>
>
>
>
> --
> SURY@ P@1..
>

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