I forgot to mention that this is currently an Away3D 3.6 project. We
won't go to 4.0 until it's finished.

My understanding is that the 3D models in Max/Maya are already
animated.

On May 21, 12:15 pm, polyGeek <[email protected]> wrote:
> I have a client who has me working on a simple Away3D prototype. He
> has the raw 3D source files from 3DSMax and Maya. I don't know
> anything about these tools and how to get usable source files out of
> them that I can load into Away3D.
>
> Most of the Away3D assets will be .md2 animations. So far everything
> he's tried giving me won't load and I have no idea why. We only need a
> handful of conversions to start with but if everything works out then
> there will be more in the future.
>
> If you have experience with creating .md2 and .3ds with Max/Maya then
> give me a shout: [email protected]. Let me know your hourly rate and
> we'll go from there.

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