I forgot to mention that this is currently an Away3D 3.6 project. We won't go to 4.0 until it's finished.
My understanding is that the 3D models in Max/Maya are already animated. On May 21, 12:15 pm, polyGeek <[email protected]> wrote: > I have a client who has me working on a simple Away3D prototype. He > has the raw 3D source files from 3DSMax and Maya. I don't know > anything about these tools and how to get usable source files out of > them that I can load into Away3D. > > Most of the Away3D assets will be .md2 animations. So far everything > he's tried giving me won't load and I have no idea why. We only need a > handful of conversions to start with but if everything works out then > there will be more in the future. > > If you have experience with creating .md2 and .3ds with Max/Maya then > give me a shout: [email protected]. Let me know your hourly rate and > we'll go from there.
