Adding more subdivisions is not the biggest problem here as it seems to me, but rather that Molehill is not so strong as native OpenGL to run smoothly such high res models .Anyhow would like to see such a feature in Away3D :)
On Mon, May 23, 2011 at 2:04 PM, themightyatom <[email protected]>wrote: > Now we've finally got the power to display high-res models in Flash > via Molehill, the next bottleneck seems to be bandwidth. > In 3D Studio MAX I am often using TurboSmooth on relatively low-poly > models, taking them from 100Kb, to 1.2Mb when exported as .OBJ > > It struck me that if we could implement TurboSmooth, or similar > smoothing algorithm in the client, we could send low res models over > the wire, and have them come out smooth in the browser. > > Is anybody working on this in Broomstick? I've got loads of examples > of the "theory", but the only source I can find is OpenGL/C++ (and > pages of it) > http://www.holmes3d.net/graphics/subdivision/ > > I will be looking into Loop Scheme myself, but any pointers, examples, > help, etc. greatly appreciated :O) > > Cheers, > > Pete -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
