Now we've finally got the power to display high-res models in Flash via Molehill, the next bottleneck seems to be bandwidth. In 3D Studio MAX I am often using TurboSmooth on relatively low-poly models, taking them from 100Kb, to 1.2Mb when exported as .OBJ
It struck me that if we could implement TurboSmooth, or similar smoothing algorithm in the client, we could send low res models over the wire, and have them come out smooth in the browser. Is anybody working on this in Broomstick? I've got loads of examples of the "theory", but the only source I can find is OpenGL/C++ (and pages of it) http://www.holmes3d.net/graphics/subdivision/ I will be looking into Loop Scheme myself, but any pointers, examples, help, etc. greatly appreciated :O) Cheers, Pete
