Hi, I have a MD5 file with 54 bones. I add on my stage a lot of this object. My md5 have sub object. When I remove few bones of subobjects my stage can render. But with 54 bones I have error at :
context.drawTriangles(renderable.getIndexBuffer(context, contextIndex), 0, renderable.numTriangles); in MaterialPassBase.as (index 0 out of range) What is the limit for bones ? (sorry for my english) Thx.
