Hi,
I have a MD5 file with 54 bones. I add on my stage a lot of this
object.
My md5 have sub object. When I remove few bones of subobjects my stage
can render. But with 54 bones I have error at :

context.drawTriangles(renderable.getIndexBuffer(context,
contextIndex), 0, renderable.numTriangles);

in MaterialPassBase.as (index 0 out of range)

What is the limit for bones ?

(sorry for my english)

Thx.

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