So as I said.Basic trig is what you need On Sun, May 29, 2011 at 3:50 PM, andrew barry <[email protected]> wrote:
> > Do you mean how to find the position vector of a point > which is located 10 px from the center of the object? > > yes that explains it and the object can move in any direction on x/z > axis. -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 [email protected] [email protected]
