this code works as i have asked this before
var player:Mesh; var newPlayer:Vector3D; newPlayer = myplayer.playerMesh.transform.transformVector(new Vector3D(0,0,10));
this code works as i have asked this before
var player:Mesh; var newPlayer:Vector3D; newPlayer = myplayer.playerMesh.transform.transformVector(new Vector3D(0,0,10));