Hi all, I just switched from Papervision to Away3D and I am trying to find a way to limit the depth of a scene in terms of rendering. So for example I have 500 cubes displayed on a scene, and I want to optimize the performances by displaying only the ones which are closer than z=500. It looks like it's something I can achieve using the Fog Filter, but is there another way?
thanks in advance guys, n:ko
