Hi all,

I just switched from Papervision to Away3D and I am trying to find a
way to limit the depth of a scene in terms of rendering. So for
example I have 500 cubes displayed on a scene, and I want to optimize
the performances by displaying only the ones which are closer than
z=500. It looks like it's something I can achieve using the Fog
Filter, but is there another way?

thanks in advance guys,

n:ko

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