There is a ZDepthFilter for that purpose actually :)
On Jun 2, 3:27 pm, "n:ko" <[email protected]> wrote: > Hi all, > > I just switched from Papervision to Away3D and I am trying to find a > way to limit the depth of a scene in terms of rendering. So for > example I have 500 cubes displayed on a scene, and I want to optimize > the performances by displaying only the ones which are closer than > z=500. It looks like it's something I can achieve using the Fog > Filter, but is there another way? > > thanks in advance guys, > > n:ko
