There is a ZDepthFilter for that purpose actually :)

On Jun 2, 3:27 pm, "n:ko" <[email protected]> wrote:
> Hi all,
>
> I just switched from Papervision to Away3D and I am trying to find a
> way to limit the depth of a scene in terms of rendering. So for
> example I have 500 cubes displayed on a scene, and I want to optimize
> the performances by displaying only the ones which are closer than
> z=500. It looks like it's something I can achieve using the Fog
> Filter, but is there another way?
>
> thanks in advance guys,
>
> n:ko

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