Camera is object3d so youcan add it . Or you can just copy containers matrix to the camera so it will take the same transformation
Sent from my iPhone On Jun 2, 2011, at 12:56 PM, Choons <[email protected]> wrote: > Hi - been working on an F16 flying demo. The model is broken into > several parts - fuselage, canopy, missiles, and bombs - all inside an > ObjectContainer3D. During flight I want a view slightly behind and > above the plane as it flies. It seems like a great way to do that > would be to place the camera(view?) inside the container with the > plane, set the pivot point on the F-16, so any movement or rotation > of the container automatically transforms the camera with it. Is > something like that even possible?
