Didn't take long... Thanks, you helped me out! I was banging my head against that one last night.
On Jun 1, 10:26 pm, Choons <[email protected]> wrote: > ah - discovered I need to add > > AF_wings_sprite.mouseEnabled = true; > > to make it work. Not used to doing that in regular Flash. Hope the > post helps someone else down the road. > > On Jun 1, 11:07 pm, Choons <[email protected]> wrote: > > > > > > > > > Hi- now I've got a problem with no mouse events events firing on my > > Sprite3D in Broomstick. Ive tried both the regular Flash MouseEvent > > and the Away3D MouseEvent3D in my listeners but nothing fires. I've > > set it up like this with the sprite3d declared globally: > > > var material:BitmapMaterial = new BitmapMaterial(new > > AF_wings().bitmapData); // embedded png image > > material.transparent = true; > > AF_wings_sprite = new Sprite3D(material, 64, 64); > > AF_wings_sprite.addEventListener(MouseEvent3D.MOUSE_OVER, > > AF_wings_over); > > AF_wings_sprite.addEventListener(MouseEvent3D.CLICK, AF_wings_click); > > > but nothing ever fires when I mouse over or click. Am I missing > > something?
