Didn't take long... Thanks, you helped me out!  I was banging my head
against that one last night.

On Jun 1, 10:26 pm, Choons <[email protected]> wrote:
> ah - discovered I need to add
>
> AF_wings_sprite.mouseEnabled = true;
>
> to make it work. Not used to doing that in regular Flash. Hope the
> post helps someone else down the road.
>
> On Jun 1, 11:07 pm, Choons <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi- now I've got a problem with no mouse events events firing on my
> > Sprite3D in Broomstick. Ive tried both the regular Flash MouseEvent
> > and the Away3D MouseEvent3D in my listeners but nothing fires. I've
> > set it up like this with the sprite3d declared globally:
>
> > var material:BitmapMaterial = new BitmapMaterial(new
> > AF_wings().bitmapData); // embedded png image
> > material.transparent = true;
> > AF_wings_sprite = new Sprite3D(material, 64, 64);
> > AF_wings_sprite.addEventListener(MouseEvent3D.MOUSE_OVER,
> > AF_wings_over);
> > AF_wings_sprite.addEventListener(MouseEvent3D.CLICK, AF_wings_click);
>
> > but nothing ever fires when I mouse over or click. Am I missing
> > something?

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