I need help with this as well. After my sprite/view3D is removed from the stage, the 3D graphics are still there in the background. The view3D seems to have a removedFromStage listener but for some reason it does not clear the context before disposing it? How can I clear the background?
On May 5, 3:47 am, John Brookes <[email protected]> wrote: > Have different views overlaid. > > Birds eye view, single cam renderer view. > > In car view, with two mirrors (3views,3cameras). > > Going from 'in car' to 'birds eye' the mirror views remain on screen. > Tried remove child, setChildIndex plus other guesses, can seem to remove the > two mirror views. > How? > > Another question to this, any way of reversing a view (mirror) eg > view.scaleX*=-1 > That sort of works but the mesh becomes inverted.
