I need help with this as well. After my sprite/view3D is removed from
the stage, the 3D graphics are still there in the background. The
view3D seems to have a removedFromStage listener but for some reason
it does not clear the context before disposing it? How can I clear the
background?

On May 5, 3:47 am, John Brookes <[email protected]> wrote:
> Have different views overlaid.
>
> Birds eye view, single cam renderer view.
>
> In car view, with two mirrors (3views,3cameras).
>
> Going from 'in car' to 'birds eye' the mirror views remain on screen.
> Tried remove child, setChildIndex plus other guesses, can seem to remove the
> two mirror views.
> How?
>
> Another question to this, any way of reversing a view (mirror) eg
> view.scaleX*=-1
> That sort of works but the mesh becomes inverted.

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