Hi - I'm a little confused by the scale system and how that translates
to size of an object in axis coordinates. I am importing an airplane
model that is pretty small so I scale it up before adding it to an
ObjectContainer3D. If I trace out minZ and maxZ to get the length of
the mesh and do the same for the ObjectContainer3D I always get the
same values no matter how I scale the mesh. I can understand where
scaling the mesh seems to scale its local axis system as well, but I'd
expect that adding that scaled mesh to the container would change the
container size accordingly. For instance, if I import a mesh that is
15 units long in the Z direction and scale it up 10 times, then add it
to an ObjectContainer3D I'd expect to find that the container is 150
units long. It doesn't appear to work that way. So how do you do
scaling that actually changes its size in terms of minZ and maxZ?