Use bounds property

On Thu, Jun 9, 2011 at 8:52 PM, Choons <[email protected]> wrote:

> Hi - I'm a little confused by the scale system and how that translates
> to size of an object in axis coordinates. I am importing an airplane
> model that is pretty small so I scale it up before adding it to an
> ObjectContainer3D. If I trace out minZ and maxZ to get the length of
> the mesh and do the same for the ObjectContainer3D I always get the
> same values no matter how I scale the mesh. I can understand where
> scaling the mesh seems to scale its local axis system as well, but I'd
> expect that adding that scaled mesh to the container would change the
> container size accordingly. For instance, if I import a mesh that is
> 15 units long in the Z direction and scale it up 10 times, then add it
> to an ObjectContainer3D I'd expect to find that the container is 150
> units long. It doesn't appear to work that way. So how do you do
> scaling that actually changes its size in terms of minZ and maxZ?




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