Does it needs to be fully interactive? If not you could use a pre-
modeled animation and import that in Away3D.

Otherwise, you should investigate the AS3 port of Box2D. For a lot of
simple physics, a 2D engine is enough.

Cheers,

J.

On Jun 13, 3:42 pm, FrankW <[email protected]> wrote:
> Hi all,
>
> I'm trying to find a way to implement a limited version of interactive
> IK (object is a divider that folds accordion style, with the hinges of
> the panels rotating through 180 degrees (alternating clockwise/
> counterclockwise) on the Y axis ONLY).
>
> So I don't really need a full IK system, just a way to parent
> draggable 3D objects that will "follow" each other, with their pivots
> constrained to rotate around Y only.
>
> Ideally I'd like to make this so that the user can click and drag any
> of the "panels", making that one the target of the IK chain(s)
> dynamically.
>
> Does this even seem like something that could be accomplished using
> Away3D 3.6?
> (I need to make this work for FP10 and cannot wait for any new
> capabilities that might be available in FP11/Broomstick).
>
> I've located a couple of experiments people have done with IK, (though
> some of them were using Papervision,) so it looks like it should be
> possible, but information seems to be rather sparse on this topic (at
> least through the Google searches I have done so far.)
>
> Also, if anybody has any good web resources that might point me down a
> promising path of inquiry, any source code examples of solutions or
> even partial solutions that might apply...any help is appreciated!
>
> Frank

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