Does it needs to be fully interactive? If not you could use a pre- modeled animation and import that in Away3D.
Otherwise, you should investigate the AS3 port of Box2D. For a lot of simple physics, a 2D engine is enough. Cheers, J. On Jun 13, 3:42 pm, FrankW <[email protected]> wrote: > Hi all, > > I'm trying to find a way to implement a limited version of interactive > IK (object is a divider that folds accordion style, with the hinges of > the panels rotating through 180 degrees (alternating clockwise/ > counterclockwise) on the Y axis ONLY). > > So I don't really need a full IK system, just a way to parent > draggable 3D objects that will "follow" each other, with their pivots > constrained to rotate around Y only. > > Ideally I'd like to make this so that the user can click and drag any > of the "panels", making that one the target of the IK chain(s) > dynamically. > > Does this even seem like something that could be accomplished using > Away3D 3.6? > (I need to make this work for FP10 and cannot wait for any new > capabilities that might be available in FP11/Broomstick). > > I've located a couple of experiments people have done with IK, (though > some of them were using Papervision,) so it looks like it should be > possible, but information seems to be rather sparse on this topic (at > least through the Google searches I have done so far.) > > Also, if anybody has any good web resources that might point me down a > promising path of inquiry, any source code examples of solutions or > even partial solutions that might apply...any help is appreciated! > > Frank
