There is an example of IK (dragon model) in Away3D 3.6 branches.Just give it
a search.If you inspect the demo carefully you will find the implementation
is pretty easy.

On Tue, Jun 14, 2011 at 1:10 AM, Jerome <[email protected]>wrote:

> Does it needs to be fully interactive? If not you could use a pre-
> modeled animation and import that in Away3D.
>
> Otherwise, you should investigate the AS3 port of Box2D. For a lot of
> simple physics, a 2D engine is enough.
>
> Cheers,
>
> J.
>
> On Jun 13, 3:42 pm, FrankW <[email protected]> wrote:
> > Hi all,
> >
> > I'm trying to find a way to implement a limited version of interactive
> > IK (object is a divider that folds accordion style, with the hinges of
> > the panels rotating through 180 degrees (alternating clockwise/
> > counterclockwise) on the Y axis ONLY).
> >
> > So I don't really need a full IK system, just a way to parent
> > draggable 3D objects that will "follow" each other, with their pivots
> > constrained to rotate around Y only.
> >
> > Ideally I'd like to make this so that the user can click and drag any
> > of the "panels", making that one the target of the IK chain(s)
> > dynamically.
> >
> > Does this even seem like something that could be accomplished using
> > Away3D 3.6?
> > (I need to make this work for FP10 and cannot wait for any new
> > capabilities that might be available in FP11/Broomstick).
> >
> > I've located a couple of experiments people have done with IK, (though
> > some of them were using Papervision,) so it looks like it should be
> > possible, but information seems to be rather sparse on this topic (at
> > least through the Google searches I have done so far.)
> >
> > Also, if anybody has any good web resources that might point me down a
> > promising path of inquiry, any source code examples of solutions or
> > even partial solutions that might apply...any help is appreciated!
> >
> > Frank
>



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Michael Ivanov ,Programmer
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