On Jun 21, 10:59 am, afuzzyllama <[email protected]> wrote: > Greetings Away3D.dev group! > > I've been trying to creating procedural objects in Away3D broomstick, > but I have run into a problem with object rotation. I have inserted a > bunch of cubes into an ObjectContainer3D, but when I do movePivot(), > it doesn't seem to do anything when I execute a yaw() on the > container. > > To give a pseudo code of what I am doing: > > container.addChild(cube1); > container.addChild(cube2); > container.addChild(cube3); > container.addChild(cube4); > container.movePivot(100, 100, 100); // Cubes of default size > (100x100x100) are placed into a bigger cube, so the max points should > be 200, 200, 200... > // therefore > the center should be 100, 100, 100 > cube.getBlockObject().yaw(1); > > The cubes are place correctly, but it looks like they are rotating > around 0,0,0 > > Can anyone shed light on my issue? I feel like it is something I'm > missing, but I cannot figure out how to get it to rotate correctly. > > Thanks, > Ken
You' ll get a surprise if you move "container.movePivot(100, 100, 100)" to a Event.ENTER_FRAME handler and you'd better to set it with a larger number like (1000,1000,1000). Cheer
