Thanks for the response.  I tried doing something like that and it
still isn't doing anything.  It is like my pivot isn't getting set at
all.  Also, why use such large numbers?  I thought since my cubes are
100x100x100 then I could assume my center point would be (# of cubes)/
2

On Jun 21, 2:49 am, Jack <[email protected]> wrote:
> On Jun 21, 10:59 am, afuzzyllama <[email protected]> wrote:
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> >  Greetings Away3D.dev group!
>
> > I've been trying to creating procedural objects in Away3D broomstick,
> > but I have run into a problem with object rotation.  I have inserted a
> > bunch of cubes into an ObjectContainer3D, but when I do movePivot(),
> > it doesn't seem to do anything when I execute a yaw() on the
> > container.
>
> > To give a pseudo code of what I am doing:
>
> > container.addChild(cube1);
> > container.addChild(cube2);
> > container.addChild(cube3);
> > container.addChild(cube4);
> > container.movePivot(100, 100, 100);  // Cubes of default size
> > (100x100x100) are placed into a bigger cube, so the max points should
> > be 200, 200, 200...
> >                                                       //  therefore
> > the center should be 100, 100, 100
> > cube.getBlockObject().yaw(1);
>
> > The cubes are place correctly, but it looks like they are rotating
> > around 0,0,0
>
> > Can anyone shed light on my issue?  I feel like it is something I'm
> > missing, but I cannot figure out how to get it to rotate correctly.
>
> > Thanks,
> > Ken
>
> You' ll get a surprise if you move "container.movePivot(100, 100,
> 100)" to a Event.ENTER_FRAME handler and you'd better to set it with a
> larger number like (1000,1000,1000).
>
> Cheer

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