Hello
I would like to make some elements blink before I destroy them
So I just do a simple


cube.visible = false;
TweenMax.delayedCall(0.5, function():void{ cube.visible = true; });

and here is the error I have (FYI the -4 index changes for some
unexplained reason sometimes it's -5 or -4 -6)

RangeError: Error #1125: The index -4 is out of range 0.
        at away3d.entities::Entity/pushModelViewProjection()[D:\_FILES
\TestBroomstick\src\away3d\entities\Entity.as:157]
        at away3d.core.partition::EntityNode/isInFrustum()[D:\_FILES
\TestBroomstick\src\away3d\core\partition\EntityNode.as:73]
        at away3d.core.traverse::EntityCollector/enterNode()[D:\_FILES
\TestBroomstick\src\away3d\core\traverse\EntityCollector.as:152]
        at away3d.core.partition::MeshNode/acceptTraverser()[D:\_FILES
\TestBroomstick\src\away3d\core\partition\MeshNode.as:39]
        at away3d.core.partition::NodeBase/acceptTraverser()[D:\_FILES
\TestBroomstick\src\away3d\core\partition\NodeBase.as:127]
        at away3d.core.partition::Partition3D/traverse()[D:\_FILES
\TestBroomstick\src\away3d\core\partition\Partition3D.as:48]
        at away3d.containers::Scene3D/traversePartitions()[D:\_FILES
\TestBroomstick\src\away3d\containers\Scene3D.as:52]
        at away3d.containers::View3D/render()[D:\_FILES\TestBroomstick\src
\away3d\containers\View3D.as:330]
        at TestBroomstick/renderAll()[D:\_FILES\TestBroomstick\src
\TestBroomstick.as:82]

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