"I think it's just because the Jbox is not recognize 6 holes."
You thought correctly ;)

You could try making the table a JTriangleMesh.  (But you should
probably ask about JigLib on the JigLib forum.)
Alternatively you can add some code that checks if a ball is near a
hole and if so remove the physic object of the ball and just move the
visual model downward.

-- Apprentice

On Jul 11, 10:22 am, zkidkid <[email protected]> wrote:
> Hi,
>
> I make a game like Billiard.
> So I create a model with 6 hole.
> I using PreFab to export that model to Away3D mesh.
> and then in Away3D I create a rigidbody like that:
>
> _tablePhysic = new JBox( new Away3dMesh( _tableModel ),
> _tableModel.objectWidth, _tableModel.objectDepth,
> _tableModel.objectHeight);
>
> All I want is the ball should fall if I move on 6 holes.
> But It didn't.
>
> I think it's just because the Jbox is not recognize 6 holes.
>
> How could I do it now ?
>
> Thanks.
> KidKid

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