Wow, I never thought adding a texture might improve performance. I shall amend & post my results!
Thanks a lot, Paul On Jul 12, 3:52 pm, Peter Kapelyan <[email protected]> wrote: > Cool! > > Maybe try without the lines, and a bitmap texture? I was able to get like > 100 polys running OK on an Ipad1 and maybe 200? on an iPad 2. > > By running OK I mean like 30fps. > > All the other UI stuff might have to go to increase speed. It would be > better to hide everything including fps, and maybe find a good way to > show/hide the fps on demand. I know dynamic text fields really kill > performance. > > Wondering what you get! > > -Pete > > > > > > On Tue, Jul 12, 2011 at 10:44 AM, Paul T <[email protected]> wrote: > > If anyone's interested, I've managed to get a model running on the > > iPad using Away3D Lite & Air 2.7. > > > I amended the Basic_LoadModel class which comes with the Away3D Lite > > examples, embedded the 3ds file & used parser.parseGeometry() to add > > the model to the stage. > > > The performance isn't great though. If anyone knows anyway of > > improving the performance on IoS, I'd really appreciate it!!!! > > >http://www.youtube.com/watch?v=xA9RyPOeirc > > > Thanks, > > > Paul > > > On Jul 11, 3:58 pm, Paul T <[email protected]> wrote: > > > Hello all, > > > > Has anyone successfully developed any apps for the above using Flash > > > 3D & loaded models? I'm struggling even with air 2.7..... > > > > Paul > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
