Wow, I never thought adding a texture might improve performance.

I shall amend & post my results!

Thanks a lot,

Paul

On Jul 12, 3:52 pm, Peter Kapelyan <[email protected]> wrote:
> Cool!
>
> Maybe try without the lines, and a bitmap texture? I was able to get like
> 100 polys running OK on an Ipad1 and maybe 200? on an iPad 2.
>
> By running OK I mean like 30fps.
>
> All the other UI stuff might have to go to increase speed. It would be
> better to hide everything including fps, and maybe find a good way to
> show/hide the fps on demand. I know dynamic text fields really kill
> performance.
>
> Wondering what you get!
>
> -Pete
>
>
>
>
>
> On Tue, Jul 12, 2011 at 10:44 AM, Paul T <[email protected]> wrote:
> > If anyone's interested, I've managed to get a model running on the
> > iPad using Away3D Lite & Air 2.7.
>
> > I amended the Basic_LoadModel class which comes with the Away3D Lite
> > examples, embedded the 3ds file & used parser.parseGeometry() to add
> > the model to the stage.
>
> > The performance isn't great though. If anyone knows anyway of
> > improving the performance on IoS, I'd really appreciate it!!!!
>
> >http://www.youtube.com/watch?v=xA9RyPOeirc
>
> > Thanks,
>
> > Paul
>
> > On Jul 11, 3:58 pm, Paul T <[email protected]> wrote:
> > > Hello all,
>
> > > Has anyone successfully developed any apps for the above using Flash
> > > 3D & loaded models? I'm struggling even with air 2.7.....
>
> > > Paul
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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