Ok found where things go wrong... Away3D SVN branch 3.5.0 lib has no Z
sorting issues anything after breaks.

Appears to be a bug since version 3.5.2....

I will attempt find what class renders and migrate 3.5.0 to 3.6... or has
anyone got a fix already?

Thanks

Darcey






On 21 July 2011 20:48, Darcey Lloyd <[email protected]> wrote:

> Tested with SVN Tags 3.5.2 lib - Z Sorting issues are back
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> On 21 July 2011 20:46, Darcey Lloyd <[email protected]> wrote:
>
>> Tested with Away3D 3.4 from SVN Tags branch, converted all Vector3Ds to
>> Number3Ds and no Z-Sorting issues.
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>> On 21 July 2011 20:21, Darcey Lloyd <[email protected]> wrote:
>>
>>> Hi,
>>>
>>> I have a couple of cubes next to eachother, basic as basic gets eg:
>>> http://www.allforthecode.co.uk/away3d/bug/
>>>
>>> As you move the mouse the scene pans and tilts relative to the mouse
>>> position.
>>>
>>> These cubes are not modified in any funky way but have some serious Z
>>> sorting issues. This is using Away3D FP10 zip download from github.
>>>
>>> They are too close together for push to front and
>>> both Renderer.CORRECT_Z_ORDER and Renderer.INTERSECTING_OBJECTS; does not
>>> fix the problem.
>>>
>>> Switching to Away3D Lite fixes the problem but then I'm left without all
>>> the features I've come to know and love not to mention having to re-code the
>>> rest of the app to Away3D Lite.
>>>
>>> Any ideas?
>>>
>>> D
>>>
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>>
>

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