Ok found where things go wrong... Away3D SVN branch 3.5.0 lib has no Z sorting issues anything after breaks.
Appears to be a bug since version 3.5.2.... I will attempt find what class renders and migrate 3.5.0 to 3.6... or has anyone got a fix already? Thanks Darcey On 21 July 2011 20:48, Darcey Lloyd <[email protected]> wrote: > Tested with SVN Tags 3.5.2 lib - Z Sorting issues are back > > > > > > > > > On 21 July 2011 20:46, Darcey Lloyd <[email protected]> wrote: > >> Tested with Away3D 3.4 from SVN Tags branch, converted all Vector3Ds to >> Number3Ds and no Z-Sorting issues. >> >> >> >> >> >> >> >> >> On 21 July 2011 20:21, Darcey Lloyd <[email protected]> wrote: >> >>> Hi, >>> >>> I have a couple of cubes next to eachother, basic as basic gets eg: >>> http://www.allforthecode.co.uk/away3d/bug/ >>> >>> As you move the mouse the scene pans and tilts relative to the mouse >>> position. >>> >>> These cubes are not modified in any funky way but have some serious Z >>> sorting issues. This is using Away3D FP10 zip download from github. >>> >>> They are too close together for push to front and >>> both Renderer.CORRECT_Z_ORDER and Renderer.INTERSECTING_OBJECTS; does not >>> fix the problem. >>> >>> Switching to Away3D Lite fixes the problem but then I'm left without all >>> the features I've come to know and love not to mention having to re-code the >>> rest of the app to Away3D Lite. >>> >>> Any ideas? >>> >>> D >>> >> >> >
