Cant get any more black than
if (Mesh(e.asset).material)
                {
                light.diffuse = 0;
                light.specular = 0;
                Mesh(e.asset).material.lights = [light];
                BitmapMaterial(Mesh(e.asset).material).ambientColor = 0x0
                BitmapMaterial(Mesh(e.asset).material).ambient = 1;

Its a silhouette

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