Cant get any more black than
if (Mesh(e.asset).material)
{
light.diffuse = 0;
light.specular = 0;
Mesh(e.asset).material.lights = [light];
BitmapMaterial(Mesh(e.asset).material).ambientColor = 0x0
BitmapMaterial(Mesh(e.asset).material).ambient = 1;Its a silhouette
