Hi All,

Just having fun with the AWD2 parser and exporter and must say I am
LOVING the tiny file sizes!

Anyway, I’m trying to import a mesh with 63,323 triangles and I am
getting the error "Error #3670: Buffer too big".  I’m using the AWD2
parser for this and I exported the mesh from Maya using the AWD2
exporter.  I know from this post:

http://groups.google.com/group/away3d-dev/browse_thread/thread/2f706cd6714d6f94

that there is a limit Molehill places on number of triangles for
imported meshes, but that the parser should handle this automatically
by breaking it into separate meshes. Just wondering if this is
something the AWD2 parser has implemented yet or if it’s still in the
works.

Thanks
Craig

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