I have already replied to this on the forums. Please don't post in
both locations as that just serves to confuse people looking for
information.

/R

On Aug 23, 8:13 am, "Michael IV (aka SasMaster)"
<[email protected]> wrote:
> That means that the BUFFER(of your geometry ) IS TOO BIG ;) .May be AWD2
> doesn't support submeshes ? Richard Olson?
>
>
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>
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>
>
> On Tue, Aug 23, 2011 at 5:10 AM, craig_b <[email protected]> wrote:
> > Hi All,
>
> > Just having fun with the AWD2 parser and exporter and must say I am
> > LOVING the tiny file sizes!
>
> > Anyway, I’m trying to import a mesh with 63,323 triangles and I am
> > getting the error "Error #3670: Buffer too big".  I’m using the AWD2
> > parser for this and I exported the mesh from Maya using the AWD2
> > exporter.  I know from this post:
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/2f706c...
>
> > that there is a limit Molehill places on number of triangles for
> > imported meshes, but that the parser should handle this automatically
> > by breaking it into separate meshes. Just wondering if this is
> > something the AWD2 parser has implemented yet or if it’s still in the
> > works.
>
> > Thanks
> > Craig
>
> --
> Michael Ivanov ,Senior Programmer
> Neurotech Solutions Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net
> Tel:054-4962254
> [email protected]
> [email protected]

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