I have already replied to this on the forums. Please don't post in both locations as that just serves to confuse people looking for information.
/R On Aug 23, 8:13 am, "Michael IV (aka SasMaster)" <[email protected]> wrote: > That means that the BUFFER(of your geometry ) IS TOO BIG ;) .May be AWD2 > doesn't support submeshes ? Richard Olson? > > > > > > > > > > On Tue, Aug 23, 2011 at 5:10 AM, craig_b <[email protected]> wrote: > > Hi All, > > > Just having fun with the AWD2 parser and exporter and must say I am > > LOVING the tiny file sizes! > > > Anyway, I’m trying to import a mesh with 63,323 triangles and I am > > getting the error "Error #3670: Buffer too big". I’m using the AWD2 > > parser for this and I exported the mesh from Maya using the AWD2 > > exporter. I know from this post: > > >http://groups.google.com/group/away3d-dev/browse_thread/thread/2f706c... > > > that there is a limit Molehill places on number of triangles for > > imported meshes, but that the parser should handle this automatically > > by breaking it into separate meshes. Just wondering if this is > > something the AWD2 parser has implemented yet or if it’s still in the > > works. > > > Thanks > > Craig > > -- > Michael Ivanov ,Senior Programmer > Neurotech Solutions Ltd.www.neurotechresearch.comhttp://blog.alladvanced.net > Tel:054-4962254 > [email protected] > [email protected]
