I think its the same. Just replace with camera.fov

eg camera at defualt 0,0,-1000 a plane at 0,0,0

var maxheight:Number = Math.tan((view.camera.fov * 0.5) * Math.PI / 180) *
1000 * 2;
var maxWidth:Number = maxheight * (stage.stageWidth / stage.stageHeight);

plane = new Plane({material:material, width:maxWidth, height:maxheight,
yUp:false, bothsides:true});
scene.addChild(plane);

On 15 November 2011 22:30, Andrea Silvestri <andrea.silvestr...@gmail.com>wrote:

> Any solution for away 3? =\
>
> Il 15/11/2011 23:14, John Brookes ha scritto:
>
>  ahh no, thats for away 4
>>
>>

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