Problem is that camera.fov always returns 0 to me =\
On 16 Nov, 11:07, John Brookes <jbp...@googlemail.com> wrote: > I think its the same. Just replace with camera.fov > > eg camera at defualt 0,0,-1000 a plane at 0,0,0 > > var maxheight:Number = Math.tan((view.camera.fov * 0.5) * Math.PI / 180) * > 1000 * 2; > var maxWidth:Number = maxheight * (stage.stageWidth / stage.stageHeight); > > plane = new Plane({material:material, width:maxWidth, height:maxheight, > yUp:false, bothsides:true}); > scene.addChild(plane); > > On 15 November 2011 22:30, Andrea Silvestri > <andrea.silvestr...@gmail.com>wrote: > > > > > > > > > Any solution for away 3? =\ > > > Il 15/11/2011 23:14, John Brookes ha scritto: > > > ahh no, thats for away 4