Hello ND,

I used Away3D a few months ago for a project in android and runs
pretty well (Air 2.7). How I did it, was basically as any other AS
project but in this particular case I started a mobile AS project
instead, using flex4.5 or above. Unfortunately you cannot render over
1000 polygons without experiencing some lack of frames per second, so
if it’s just a simple model visualization it should work, but you have
to really optimize your code being careful with rendering options
methods, selecting materials, animations and of course clean models.
Depending of what do you need to do, you can try Away3D 3.6.0 or
Away3DLite for better performance.
Best,
Ivan Moreno
http://www.thefloatingwall.com/
On Dec 6, 4:44 pm, Diogo Moraes <[email protected]> wrote:
> Forget about Away4 on Mobiles for now. AIR with support for Stage3D is
> planned for the first half of next year only.
>
> As for 3.6, I believe you could do it easily, like loading a swf inside a
> mobile project on FlashBuilder.
>
> 2011/12/6 NDAway3D <[email protected]>
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> > Does anyone have a workflow for creating Away3D apps on an iPad or
> > iPad2?  Does Away3D 4.0 work on the devices yet?  How about Away3D
> > 3.6?  Any examples or blogs would be great, but I would really
> > appreciate a template using FlashBuilder.

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