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A new Flyspray task has been opened. Details are below.
User who did this - Julien Danjou (jd)
Attached to Project - awesome
Summary - too hard to un-snap windows from edges
Task Type - Bug Report
Category - Core
Status - New
Assigned To -
Operating System - All
Severity - Medium
Priority - Normal
Reported Version - git/master
Due in Version - Undecided
Due Date - Undecided
Details - When a floating window is snapped to the edge of the screen and being
dragged away, aewsome apparently expects a certian level of mouse
accelleration to overcome the edge resistance and unsnap it. This
doesn't feel right to me (awesome 2 felt ok).
In particular, I can drag the mouse pointer slowly all the way across
the screen attempting to get the window to move, and if I keep the
accelleration low, it never moves. I have to really hit the track pad
hard to get sufficient acceleration to unsnap the window.
One especially annoying case is this:
|<-------- tiled window ----------------------> <------ tiled window ----->|
| <-- floating window --> |
In this case the floating window is snapped to the left side of the
tiled window. I want to move it to be against the right side of the
screen. To do so, I have to accellerate the mouse a lot. More than I
actually want to move the window to put it where I want it. So I end up
doing this:
|<-------- tiled window ----------------------> <------ tiled window ----->|
| <-- floating win|
I don't know if you just need to tune the numbers, or if the whole model
needs improvment. Seems to me that if I drag the mouse N[1] pixels, it
shouldn't matter how fast I dragged it, it should always unsnap.
[1] Where N is lower than the minimum distance one typically wants to
move a window, but larger than the amount one might accidentially
move it when dragging it in the perpendicular direction.
More information can be found at the following URL:
http://awesome.naquadah.org/bugs/index.php?do=details&task_id=329
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