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The following task has a new comment added:
FS#329 - too hard to un-snap windows from edges
User who did this - Paul Bonser (pib)
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You could try different values of "snap" passed to mouse_move in your rc.lua.
According to the docs it defaults to 8 pixels.
button({ modkey }, 1, function (c) c:mouse_move({snap = 4}) end),
Or you could add a line to be able to move windows without snapping at all:
button({ modkey, "Shift" }, 1, function (c) c:mouse_move({snap = 0}) end),
What would be really nice is if there was a way to turn snap on and off
depending on what keys were held down, so you could let go of shift when you
got close to the edge you wanted to snap to, and it would then snap to it.
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More information can be found at the following URL:
http://awesome.naquadah.org/bugs/index.php?do=details&task_id=329#comment789
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