A couple of people where talking about it on irc and I've been seeing this issue as well:
Somewhere there's an implicit raise() or something which in some situations causes flicker when a client is being managed. The most common situation I see this in is when in max layout and having 1 urxvt window open, I spawn another one and for a split second I can see it in the top-left corner of the screen in its default size before the screen is arranged. I've been trying to track it down but eventually gave up due to the relevant C code being split into 50 different functions in 30 different files :P. There is a client_raise() in manage function of client.c and tried replacing that with client_stack_append/push and such but it changes nothing. In principle I think it would be best to avoid implicit raise in C code and have new clients pushed to the bottom of the stack by default and then handle raise in lua-side hooks - beats hardcoded raise() on manage + optional lower() because this way you get a choice whether you want to show the window on manage or not, rather than being forced to see it on the screen for a sec before you lower it. I'm not sure if this is comprehensible, I was trying to make a video but I couldn't catch the flicker on that. k -- To unsubscribe, send mail to [email protected].
