At 1245756208 time_t, Uli Schlachter wrote: > + size = width * height;
Seems unused.
> +static void
> +do_update_shape(xcb_window_t win, xcb_shape_kind_t kind, image_t *image, int
> offset)
> +{
> + xcb_pixmap_t shape;
> +
> + if(!image)
> + {
> + /* Reset the shape */
> + shape = XCB_NONE;
> + } else {
No bracket on one line please :)
And I prefer if(image) when possible, it's just simpler.
> + shape = image_to_1bit_pixmap(image, win);
> + }
> +
> + xcb_shape_mask(globalconf.connection, XCB_SHAPE_SO_SET, kind,
> + win, offset, offset, shape);
Bad indentation.
(Yeah, I am annoying.)
> +local function do_rounded_corners(width, height, corner)
> + local img = image.argb32(width, height, nil)
> +
> + -- Completly transparent
> + img:draw_rectangle(0, 0, width, height, true, "#ffffff")
> +
> + -- [[ This is the "layout" of the wibox:
> + -- ----------------------
> + -- /| |\
> + -- /4| 1 |5\
> + -- |--------------------------|
> + -- | 2 |
> + -- |--------------------------|
> + -- \6| 3 |7/
> + -- \| |/
> + -- ----------------------
> + -- ]]
> +
> + -- Show the "content" of the wibox
> + -- 1
> + img:draw_rectangle(corner, 0, width - corner * 2, corner, true,
> "#000000")
> + -- 2
> + img:draw_rectangle(0, corner, width, height - corner * 2, true,
> "#000000")
> + -- 3
> + img:draw_rectangle(corner, height - corner, width - corner * 2, corner,
> true, "#000000")
> +
> + -- These are the 'real' rounded corners
> + -- 4
> + img:draw_circle(corner, corner, corner, corner, true, "#000000")
> + -- 5
> + img:draw_circle(width - 1 - corner, corner, corner, corner, true,
> "#000000")
> + -- 6
> + img:draw_circle(corner, height - 1 - corner, corner, corner, true,
> "#000000")
> + -- 7
> + img:draw_circle(width - 1 - corner, height - 1 - corner, corner, corner,
> true, "#000000")
> +
> + return img
> +end
I find this really really... nice. :)
Why don't you draw the opposite, i.e. simply the part you want to
remove?
Otherwise, the code seems quite clean and clear, I just do not know
anything about XShape so I can't really judge.
I still wonder what is cliping and bounding... ? :)
Cheers,
--
Julien Danjou
// ᐰ <[email protected]> http://julien.danjou.info
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