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FS#717 - SDL fullscreen apps handled bad
User who did this - Uli Schlachter (psychon)

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Not reproducable.

I started "Battle of wesnoth" with --fullscreen and it used a resolution of 
1024x768. That's what my left monitor already had, so I tried something else (exiting 
wesnoth caused my second screen to be turned off?!).
"wesnoth --fullscreen --resolution 800x600". Now the screen resolution changes 
and wesnoth went into an endless loop. So... uhm... dunno, nothing we can do about that, 
it's not awesome's fault.

Suggestions what I do to make this break?
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More information can be found at the following URL:
http://awesome.naquadah.org/bugs/index.php?do=details&task_id=717#comment2302

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