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FS#1205 - maximised windows do not stay maximised when they change size User who did this - Josh (keeperofdakeys) ---------- I've been looking at the problem a bit more, and think I've found a solution. The C code requires an explicit c->fullscreen_geometry variable, that stores the geometry (or partial geometry) for fullscreen, maximized_horizontal and maximized_vertical. Then the lua functions use a new signal (window:fullsreen_geometry?), which sets c->fullscreen_geometry, instead of c->geometry. Finally client_resize_do will use c->fullscreen_geometry instead of c->geometry, when required. This allows the normal geometry to be updated, without overriding the fullscreen/maximised geometry. When the window is no longer fullscreen/maximised, the normal geometry will take effect. I'll write a patch for this, give it a whirl, and attach it to this bug if it looks good. ---------- More information can be found at the following URL: https://awesome.naquadah.org/bugs/index.php?do=details&task_id=1205#comment4005 You are receiving this message because you have requested it from the Flyspray bugtracking system. If you did not expect this message or don't want to receive mails in future, you can change your notification settings at the URL shown above. -- To unsubscribe, send mail to awesome-devel-unsubscr...@naquadah.org.