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The following task has a new comment added:

FS#1205 - maximised windows do not stay maximised when they change size
User who did this - Josh (keeperofdakeys)

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I've been looking at the problem a bit more, and think I've found a solution. 
The C code requires an explicit c->fullscreen_geometry variable, that stores 
the geometry (or partial geometry) for fullscreen, maximized_horizontal and 
maximized_vertical. Then the lua functions use a new signal 
(window:fullsreen_geometry?), which sets c->fullscreen_geometry, instead of 
c->geometry. Finally client_resize_do will use c->fullscreen_geometry instead 
of c->geometry, when required.

This allows the normal geometry to be updated, without overriding the 
fullscreen/maximised geometry. When the window is no longer 
fullscreen/maximised, the normal geometry will take effect.

I'll write a patch for this, give it a whirl, and attach it to this bug if it 
looks good.
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More information can be found at the following URL:
https://awesome.naquadah.org/bugs/index.php?do=details&task_id=1205#comment4005

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