You could have a global variable, like *classname *that you set when
spawning a client. Then in the startup hook function, if *classname *isn't
nil, do something special. Then set *classname* to nil, so it's not handled
again.

2009/9/7 Alessandro Massignan <[email protected]>

> Hi all,
>
> i'm wondering how could i handle a client soon as it's spawned?
> That is after a
>
> awful.util.spawn("xterm")
>
> i wish to handle its posistion, geometry and so on.
> Sorry for the newbie question, but i'm still in trouble with awesome
> and lua worlds.
>
> Thanks.
> ff0000
>
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