Hi,
> You could have a global variable, like classname that you set when spawning
> a client. Then in the startup hook function, if classname isn't nil, do
> something special. Then set classname to nil, so it's not handled again.
Mmmh... And if i would to handle the client position just after
spawning it avoiding
the hook path? That is handling it in the same function.
Eg.:
function launch_terminal()
awful.util.spawn("xterm")
-- handling its positioning and dimensioning here --
end
Because i try to write a widget for handling mocp and it isn't in
rc.lua but in another
file and i want to keep all the stuff concerning it in the relative file.
Thanks.
ff0000
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