The window resizing is slightly different and better imo than regular wm.
By default mouse can only interact with the contents of the window, but
holding windows key (mod4) makes mouse interact with the window itself. If
you hold windows and left-click, you will drag the window around. If you
hold windows and right-click, awesome will grab the closest corner of the
window to mouse location and let you resize the window via that corner.

You can call whichever external programs you create shortcuts for. There
are two types of spawning, spawn the program directly (most gui programs
will fall into this category) or spawn a terminal and then spawn a command
inside of it (this is your scripts and vim and stuff). I also have kupfer
mapped to windows+space and I use that as my spawn manager. By default
awesome uses windows+space to cycle between tiling layouts (and
windows+shift+space to cycle backwards), which I changed to windows+pgup
and windows+pgdn, respectively.

On Tue, Sep 8, 2015 at 5:12 PM, Paweł Rumian <[email protected]> wrote:

> 2015-09-08 23:06 GMT+02:00 Ray Andrews <[email protected]>:
> > The mouse has to work.
> >> The mouse moves around when you move your physical mouse around, and
> clicks
> >> on things when you press the physical button on the mouse. I'm not sure
> what
> >> kind of answer you're expecting here.
> >
> > Just that I can resize by grabbing edges, and drag windows around with
> the
> > mouse ... all the things I'm used to ... unless of course there are now
> > better ways.
>
> The first one is possible with use of the modifier key, the latter is
> difficult and very rarely used.
> I think you will benefit a lot from this reading:
> https://en.wikipedia.org/wiki/Tiling_window_manager
>
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