Hi, Semyon.
A few notes:> I ran OGL tests and found a typo. Below the update webrev> http://cr.openjdk.java.net/~ssadetsky/8074824/webrev.01/

 - What is a typo? It seems the v0 and v1 are identical.
- The new "IS_SAFE_SIZE_T" macro returns different result than the old one for "0" - What is the reason to inline some of the shaders in OGLPaints.c and leave as-is others? For example "noCycleCode" was inlined and "texCoordCalcCode" still stored in the "static const char *". It seems that the "static const" style is more readable.


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Best regards, Sergey.

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